Playstyle radar
23 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
23 gamesSurvivabilityStart here
Time spent dead
12% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.6 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Wards cleared / game
1.3 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
First blood rate
19% vs 11%
72 of 100 against top laners, and it matters: the better half of Master+ top laners wins 59% of games, the other half 51%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among top laners: damage peaks at 54 while vision sits at 43, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among top laners
Master+ top laners with less time spent dead than the median win 67% of games; with more, 37%.
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.
Master+ top laners with above-median wards cleared a game win 55% of games; below it, 50%.