Playstyle radar
36 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
36 gamesVisionStart here
Vision score / min
2.07 vs 2.77 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
1.3 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Turret plates / game
7.9 vs 5.9
82 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 60 of 100, built on 0.18 deaths a minute and 9% time spent dead. Vision trails at 31, with 1.26 vision score a minute.
Among supports
Master+ supports with above-median vision score a minute win 57% of games; below it, 48%.
In your wins 1.33, in your losses 1.14 · 22W 14L
Master+ supports with above-median epic monsters a game win 76% of games; below it, 35%.
In your wins 1.3, in your losses 0.4 · 22W 14L