Playstyle radar
16 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
16 gamesVisionStart here
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
0.65 vs 0.80 typical
Put a ward down on every back and sweep the river before objectives.
Farming
CS / min
7.0 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Turret plates / game
15.8 vs 9.9
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 76% of games, the other half 30%.
Objective damage / min
582 vs 394
96 of 100 against top laners, and it matters: the better half of Master+ top laners wins 73% of games, the other half 31%.
Deaths / min
0.15 vs 0.21
93 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 65 of 100, built on 0.18 deaths a minute and 9% time spent dead. Vision trails at 35, with 1.19 vision score a minute.
Among top laners
Master+ top laners with above-median control wards a game win 56% of games; below it, 50%.
Master+ top laners with above-median vision score a minute win 55% of games; below it, 49%.
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.