Playstyle
25 games
Playstyle radar
25 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
25 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
178 vs 310 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Vision score / min
1.91 vs 0.70
100 of 100 against Diamond Aurelion Sol players, and it matters: the better half of Aurelion Sol players wins 55% of games, the other half 47%.
Wards cleared / game
3.3 vs 1.8
89 of 100 against Diamond Aurelion Sol players, and it matters: the better half of Aurelion Sol players wins 56% of games, the other half 47%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 71 of 100, built on 812 damage a minute and 22% team damage share. Survivability trails at 39, with 0.23 deaths a minute.
Among supports
Aurelion Sol players with fewer deaths a minute than the median win 68% of games; with more, 34%.
In your wins 0.15, in your losses 0.31 · 13W 12L
Aurelion Sol players with less time spent dead than the median win 65% of games; with more, 37%.
In your wins 6%, in your losses 16% · 13W 12L
Aurelion Sol players with above-median objective damage a minute win 78% of games; below it, 24%.
In your wins 269, in your losses 128 · 13W 12L