Playstyle radar
30 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
30 gamesObjectivesStart here
Turret plates / game
4.5 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Farming
Gold / min
393 vs 427 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Farming
CS / min
6.6 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Epic monsters / game
1.5 vs 0.9
82 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
Kill participation
50% vs 44%
83 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 59 of 100, built on 1.7 epic monsters a game and 427 objective damage a minute. Farming trails at 39, with 6.0 CS a minute.
Among mid laners
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.
In your wins 10.8, in your losses 1.7 · 19W 11L
Diamond mid laners with above-median gold a minute win 66% of games; below it, 29%.
In your wins 442, in your losses 384 · 19W 11L
Diamond mid laners with above-median CS a minute win 53% of games; below it, 42%.
In your wins 6.0, in your losses 6.1 · 19W 11L