Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
What to work on
16 gamesUtilityStart here
Ally saves / game
0.50 vs 0.98 typical
Keep the save for the ally the enemy actually dives.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Utility
Ally heal + shield / min
98 vs 155 typical
Peel for the carry through the whole fight instead of following the engage.
Strengths
Objective damage / min
182 vs 89
100 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Deaths / min
0.15 vs 0.22
87 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Turret plates / game
8.2 vs 6.1
79 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 74 of 100, built on 0.15 deaths a minute and 7% time spent dead. Utility trails at 31, with 0.50 ally saves a game.
Among supports
Diamond supports with above-median ally saves a game win 52% of games; below it, 45%.
Diamond supports with above-median first blood rate win 52% of games; below it, 47%.
Diamond supports with above-median ally heal + shield a minute win 50% of games; below it, 45%.