Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
last 60season400 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
1.1 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
4.8 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Utility
Ally heal + shield / min
115 vs 155 typical
Peel for the carry through the whole fight instead of following the engage.
Not a priority
Strengths
Kills / min
0.11 vs 0.07
72 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
First blood rate
12% vs 4%
78 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, aggression leads at 54 of 100, built on 12% first blood rate and 0.12 kills a minute. Objectives trails at 31, with 1.1 epic monsters a game.
Among supports
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
This season, in your wins 1.6, in your losses 0.9 · 203W 197L
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
This season, in your wins 8.4, in your losses 3.0 · 203W 197L
Diamond supports with above-median ally heal + shield a minute win 50% of games; below it, 45%.
This season, in your wins 118, in your losses 81 · 203W 197L