Playstyle radar
15 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
72
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
15 gamesAggressionStart here
Solo kills / game
0.0 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
381 vs 433 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Turret plates / game
5.7 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Strengths
Vision score / min
0.97 vs 0.73
88 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 48%.
Wards cleared / game
3.0 vs 2.1
71 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 50%.
Kill participation
53% vs 44%
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 54% of games, the other half 50%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 76 of 100, built on 1.81 vision score a minute and 5.8 wards cleared a game. Farming trails at 28, with 41.8 CS at 10 min.
Among mid laners
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.
Master+ mid laners with above-median gold a minute win 71% of games; below it, 33%.
Master+ mid laners with above-median turret plates a game win 80% of games; below it, 29%.