Playstyle radar
16 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
72
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
16 gamesAggressionStart here
Solo kills / game
0.4 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
390 vs 433 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Farming
CS at 10 min
63.8 vs 76.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Vision score / min
0.96 vs 0.73
86 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 48%.
Control wards / game
1.8 vs 0.6
71 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 55% of games, the other half 49%.
Kill participation
54% vs 44%
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 54% of games, the other half 50%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 76 of 100, built on 1.75 vision score a minute and 5.6 wards cleared a game. Farming trails at 26, with 43.0 CS at 10 min.
Among mid laners
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.
Master+ mid laners with above-median gold a minute win 71% of games; below it, 33%.
Master+ mid laners with above-median CS at 10 min win 56% of games; below it, 48%.