Playstyle radar
52 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
52 gamesAggressionStart here
Kills / min
0.21 vs 0.26 typical
Convert the leads you build into kills on the map instead of resetting on them.
Damage
Damage / min
648 vs 693 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Epic monsters / game
3.6 vs 2.9
83 of 100 against junglers, and it matters: the better half of Emerald junglers wins 83% of games, the other half 29%.
Objective damage / min
1162 vs 940
78 of 100 against junglers, and it matters: the better half of Emerald junglers wins 79% of games, the other half 19%.
Deaths / min
0.16 vs 0.19
74 of 100 against junglers, and it matters: the better half of Emerald junglers wins 73% of games, the other half 26%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 62 of 100, built on 0.18 deaths a minute and 9% time spent dead. Aggression trails at 40, with 0.20 kills a minute.
Among junglers
Emerald junglers with above-median kills a minute win 63% of games; below it, 35%.
In your wins 0.23, in your losses 0.17 · 25W 27L
Emerald junglers with above-median damage a minute win 58% of games; below it, 40%.
In your wins 660, in your losses 593 · 25W 27L