Playstyle radar
10 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
10 gamesFarmingStart here
CS / min
5.9 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
0.2 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS at 10 min
60.8 vs 69.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Deaths / min
0.19 vs 0.22
70 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Vision score / min
0.95 vs 0.79
79 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 58 of 100, built on 1.28 vision score a minute and 4.4 wards cleared a game. Objectives trails at 36, with 1.0 epic monsters a game.
Among top laners
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
Diamond top laners with above-median CS at 10 min win 52% of games; below it, 44%.