Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
last 60season309 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for junglers. The strengths below are where the margin is widest.
Not a priority
Strengths
Solo kills / game
2.4 vs 1.1
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 62% of games, the other half 48%.
Kills / min
0.33 vs 0.28
71 of 100 against junglers, and it matters: the better half of Master+ junglers wins 69% of games, the other half 36%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, aggression leads at 60 of 100, built on 2.1 solo kills a game and 0.31 kills a minute. Survivability trails at 43, with 11% time spent dead. That is the Assassin trade: survivability is not where this class wins games.
Among junglers