Playstyle
10 games
Playstyle radar
10 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
80
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
10 gamesObjectivesStart here
Epic monsters / game
0.6 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Kills / min
0.35 vs 0.20
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 66% of games, the other half 39%.
Gold / min
511 vs 417
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Objective damage / min
680 vs 394
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 73% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 82 of 100, built on 1171 damage a minute and 28% team damage share. Vision trails at 44, with 3.6 wards cleared a game.
Among top laners
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.