Playstyle
15 games
Playstyle radar
15 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
86
of 100
Damage
Damage per minute and share of the team's damage
93
of 100
Farming
CS pace, gold income and early-lane farm
76
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
15 gamesVisionStart here
Control wards / game
0.08 vs 0.15 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
12.8 vs 9.1
92 of 100 against Master+ Vladimir players, and it matters: the better half of Vladimir top laners wins 78% of games, the other half 25%.
Damage / min
1063 vs 871
85 of 100 against Master+ Vladimir players, and it matters: the better half of Vladimir top laners wins 61% of games, the other half 39%.
Solo kills / game
3.3 vs 2.2
82 of 100 against Master+ Vladimir players, and it matters: the better half of Vladimir top laners wins 64% of games, the other half 42%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 94 of 100, built on 30% team damage share and 1070 damage a minute. Vision trails at 33, with 0.1 control wards a game.
Among top laners
Vladimir top laners with above-median control wards a game win 53% of games; below it, 48%.