Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
29
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
18
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
What to work on
14 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.0 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
33 vs 90 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Kills / min
0.15 vs 0.07
86 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Kill participation
59% vs 55%
77 of 100 against supports, and it matters: the better half of Diamond supports wins 51% of games, the other half 45%.
Team damage share
14% vs 10%
79 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 63 of 100, built on 20% team damage share and 703 damage a minute. Objectives trails at 15, with 0.5 epic monsters a game.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.