Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
12 gamesAggressionStart here
Solo kills / game
1.0 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS / min
5.8 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
385 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 62 of 100, built on 9% time spent dead and 0.20 deaths a minute. Farming trails at 31, with 5.4 CS a minute.
Among top laners
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
Diamond top laners with above-median gold a minute win 66% of games; below it, 30%.