Playstyle
48 games
Playstyle radar
48 gamesCompared with Master+ top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
71
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
48 gamesFarmingStart here
CS / min
7.5 vs 8.3 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
59.0 vs 74.4 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Objectives
Turret plates / game
11.8 vs 13.6 typical
Push for plates after a won trade instead of resetting.
Strengths
Control wards / game
1.4 vs 0.1
90 of 100 against Tryndamere players, and it matters: the better half of Tryndamere top laners wins 55% of games, the other half 49%.
Kill participation
43% vs 34%
90 of 100 against Tryndamere players. Keep it; it is part of how the games get won.
Identity
Duelist
Hunts solo kills and wins the 1v1.
Among top laners, aggression leads at 77 of 100, built on 3.7 solo kills a game and 44% kill participation. Survivability trails at 54, with 11% time spent dead. For a Tryndamere player that is the expected shape: against other Tryndamere players, survivability sits above the median.
Among top laners
Tryndamere top laners with above-median CS a minute win 62% of games; below it, 39%.
In your wins 7.3, in your losses 7.1 · 22W 26L
Tryndamere top laners with above-median CS at 10 min win 57% of games; below it, 45%.
In your wins 65.0, in your losses 52.4 · 22W 26L
Tryndamere top laners with above-median turret plates a game win 71% of games; below it, 31%.
In your wins 14.3, in your losses 8.8 · 22W 26L