Playstyle
13 games
Playstyle radar
13 gamesCompared with Master+ junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
70
of 100
Damage
Damage per minute and share of the team's damage
82
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
13 gamesObjectivesStart here
Epic monsters / game
2.0 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
1030 vs 1125 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
0.88 vs 0.96 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Kills / min
0.37 vs 0.25
99 of 100 against Tryndamere players, and it matters: the better half of Tryndamere junglers wins 62% of games, the other half 37%.
Gold / min
507 vs 470
77 of 100 against Tryndamere players, and it matters: the better half of Tryndamere junglers wins 68% of games, the other half 30%.
Solo kills / game
3.5 vs 1.6
100 of 100 against Tryndamere players, and it matters: the better half of Tryndamere junglers wins 56% of games, the other half 43%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 86 of 100, built on 26% team damage share and 940 damage a minute. Vision trails at 58, with 1.21 vision score a minute.
Among junglers
Tryndamere junglers with above-median epic monsters a game win 81% of games; below it, 28%.
Tryndamere junglers with above-median objective damage a minute win 78% of games; below it, 21%.
Tryndamere junglers with above-median vision score a minute win 55% of games; below it, 44%.