Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
last 60season326 games
What to work on
60 gamesAggressionStart here
Kills / min
0.15 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Damage
Damage / min
750 vs 799 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
First blood rate
6% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 59 of 100, built on 10% time spent dead and 0.21 deaths a minute. Damage trails at 34, with 20% team damage share.
Among top laners
Master+ top laners with above-median kills a minute win 66% of games; below it, 39%.
This season, in your wins 0.22, in your losses 0.15 · 165W 161L
Master+ top laners with above-median damage a minute win 61% of games; below it, 43%.
This season, in your wins 849, in your losses 791 · 165W 161L
Master+ top laners with above-median first blood rate win 59% of games; below it, 51%.
This season, in your wins 5%, in your losses 11% · 165W 161L