Playstyle radar
45 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
72
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
45 gamesSurvivabilityStart here
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.6 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Damage / min
1056 vs 799
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 61% of games, the other half 43%.
Solo kills / game
3.8 vs 2.2
91 of 100 against top laners, and it matters: the better half of Master+ top laners wins 63% of games, the other half 45%.
Kills / min
0.26 vs 0.20
81 of 100 against top laners, and it matters: the better half of Master+ top laners wins 66% of games, the other half 39%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 74 of 100, built on 26% team damage share and 1006 damage a minute. Vision trails at 33, with 0.71 vision score a minute.
Among top laners
Master+ top laners with less time spent dead than the median win 67% of games; with more, 37%.
In your wins 10%, in your losses 15% · 22W 23L
Master+ top laners with fewer deaths a minute than the median win 70% of games; with more, 34%.
In your wins 0.16, in your losses 0.30 · 22W 23L
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.
In your wins 1.2, in your losses 0.3 · 22W 23L