Playstyle
15 games
Playstyle radar
15 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
79
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
15 gamesDamageStart here
Damage / min
727 vs 845 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
370 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Turret plates / game
6.3 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Vision score / min
1.09 vs 0.72
100 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 54% of games, the other half 45%.
Control wards / game
3.0 vs 0.5
92 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 52% of games, the other half 48%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 81 of 100, built on 2.7 control wards a game and 1.10 vision score a minute. Damage trails at 24, with 18% team damage share.
Among mid laners
Gold mid laners with above-median damage a minute win 60% of games; below it, 39%.
Gold mid laners with above-median gold a minute win 66% of games; below it, 33%.
Gold mid laners with above-median turret plates a game win 76% of games; below it, 27%.