Playstyle
30 games
Playstyle radar
30 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
30 gamesAggressionStart here
First blood rate
0% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Objective damage / min
1350 vs 934
100 of 100 against junglers, and it matters: the better half of junglers wins 80% of games, the other half 20%.
Turret plates / game
7.5 vs 4.3
100 of 100 against junglers, and it matters: the better half of junglers wins 77% of games, the other half 27%.
Gold / min
512 vs 462
86 of 100 against junglers, and it matters: the better half of junglers wins 71% of games, the other half 29%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 74 of 100, built on 8.7 turret plates a game and 1161 objective damage a minute. Survivability trails at 53, with 10% time spent dead.
Among junglers
junglers with above-median first blood rate win 57% of games; below it, 49%.