Playstyle radar
20 gamesCompared with Platinum top laners, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
20 gamesDamageStart here
Damage / min
587 vs 736 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
2.3 vs 3.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.15 vs 0.23 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 61 of 100, built on 1.4 epic monsters a game and 414 objective damage a minute. Damage trails at 26, with 20% team damage share.
Among top laners
Darius top laners with above-median damage a minute win 61% of games; below it, 38%.
Darius top laners with above-median solo kills a game win 60% of games; below it, 40%.
Darius top laners with above-median kills a minute win 66% of games; below it, 34%.