Playstyle radar
14 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
14 gamesFarmingStart here
CS / min
6.5 vs 7.0 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
61.1 vs 66.9 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
Solo kills / game
2.1 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Epic monsters / game
1.1 vs 0.8
71 of 100 against top laners, and it matters: the better half of Platinum top laners wins 68% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 62 of 100, built on 1.5 epic monsters a game and 361 objective damage a minute. Damage trails at 35, with 18% team damage share.
Among top laners
Platinum top laners with above-median CS a minute win 57% of games; below it, 42%.
Platinum top laners with above-median CS at 10 min win 55% of games; below it, 45%.
Platinum top laners with above-median solo kills a game win 60% of games; below it, 41%.