Playstyle
52 games
Playstyle radar
52 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
52 gamesFarmingStart here
CS / min
6.4 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
62.5 vs 70.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
Solo kills / game
1.7 vs 2.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Epic monsters / game
1.1 vs 0.7
76 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Deaths / min
0.18 vs 0.22
71 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 54 of 100, built on 1.3 epic monsters a game and 9.8 turret plates a game. Farming trails at 25, with 5.7 CS a minute.
Among top laners
top laners with above-median CS a minute win 58% of games; below it, 42%.
In your wins 5.9, in your losses 5.6 · 28W 24L
top laners with above-median CS at 10 min win 54% of games; below it, 46%.
In your wins 55.3, in your losses 56.5 · 28W 24L
top laners with above-median solo kills a game win 61% of games; below it, 43%.
In your wins 1.8, in your losses 1.2 · 28W 24L