Playstyle
12 games
Playstyle radar
12 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
83
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
12 gamesVisionStart here
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
1.8 vs 0.7
100 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Objective damage / min
643 vs 391
100 of 100 against top laners, and it matters: the better half of top laners wins 72% of games, the other half 28%.
Deaths / min
0.15 vs 0.22
87 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 85 of 100, built on 1.8 epic monsters a game and 15.1 turret plates a game. Farming trails at 48, with 65.8 CS at 10 min.
Among top laners
top laners with above-median control wards a game win 54% of games; below it, 48%.