Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Utility
Healing, shielding, lockdown and saves for allies
47
of 100
Vision
Vision score, control wards and ward clears
73
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
60 gamesObjectivesStart here
Epic monsters / game
1.2 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
First blood rate
3% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Deaths / min
0.16 vs 0.22
85 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Time spent dead
7% vs 8%
81 of 100 against supports, and it matters: the better half of Master+ supports wins 68% of games, the other half 36%.
Vision score / min
3.43 vs 2.77
100 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 74 of 100, built on 2.28 vision score a minute and 6.8 wards cleared a game. Damage trails at 25, with 14% team damage share.
Among supports
Master+ supports with above-median epic monsters a game win 76% of games; below it, 35%.
This season, in your wins 1.5, in your losses 0.8 · 64W 65L
Master+ supports with above-median first blood rate win 57% of games; below it, 52%.
This season, in your wins 8%, in your losses 7% · 62W 61L