Playstyle
19 games
Playstyle radar
19 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
78
of 100
What to work on
19 gamesFarmingStart here
CS / min
5.9 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
589 vs 967 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
406 vs 468 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Deaths / min
0.10 vs 0.20
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 77% of games, the other half 27%.
Time spent dead
5% vs 10%
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 74% of games, the other half 31%.
Team damage share
22% vs 20%
73 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 80 of 100, built on 0.13 deaths a minute and 7% time spent dead. Objectives trails at 37, with 1.3 epic monsters a game.
Among junglers
Master+ junglers with above-median CS a minute win 70% of games; below it, 34%.
Master+ junglers with above-median objective damage a minute win 82% of games; below it, 22%.
Master+ junglers with above-median gold a minute win 74% of games; below it, 30%.