Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Utility
Healing, shielding, lockdown and saves for allies
34
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
60 gamesVisionStart here
Control wards / game
1.8 vs 5.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Utility
Heals + shields / min
101 vs 141 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Utility
Ally heal + shield / min
101 vs 141 typical
Peel for the carry through the whole fight instead of following the engage.
Strengths
Objective damage / min
147 vs 85
86 of 100 against supports, and it matters: the better half of Master+ supports wins 73% of games, the other half 31%.
Epic monsters / game
2.0 vs 1.5
77 of 100 against supports, and it matters: the better half of Master+ supports wins 76% of games, the other half 35%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 62 of 100, built on 8% time spent dead and 0.20 deaths a minute. Utility trails at 32, with 52 ally heal + shield a minute.
Among supports
Master+ supports with above-median control wards a game win 56% of games; below it, 49%.
This season, in your wins 0.9, in your losses 0.9 · 47W 43L
Master+ supports with above-median heals + shields a minute win 55% of games; below it, 49%.
This season, in your wins 61, in your losses 18 · 47W 43L
Master+ supports with above-median ally heal + shield a minute win 55% of games; below it, 49%.
This season, in your wins 61, in your losses 18 · 47W 43L