Playstyle radar
20 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
76
of 100
What to work on
20 gamesObjectivesStart here
Epic monsters / game
0.6 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Damage
Damage / min
809 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Wards cleared / game
1.3 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Deaths / min
0.13 vs 0.21
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Time spent dead
7% vs 10%
94 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 68% of games, the other half 36%.
Solo kills / game
3.0 vs 1.9
78 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 61% of games, the other half 43%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 78 of 100, built on 0.15 deaths a minute and 8% time spent dead. Objectives trails at 43, with 6.8 turret plates a game.
Among mid laners
Master+ mid laners with above-median epic monsters a game win 79% of games; below it, 44%.
In your wins 1.7, in your losses 1.2 · 10W 10L
Master+ mid laners with above-median damage a minute win 63% of games; below it, 41%.
In your wins 876, in your losses 697 · 10W 10L
Master+ mid laners with above-median wards cleared a game win 56% of games; below it, 50%.
In your wins 3.1, in your losses 3.8 · 10W 10L