Playstyle radar
11 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
11 gamesVisionStart here
Vision score / min
0.47 vs 0.74 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
0.6 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kills / min
0.19 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Damage / min
1110 vs 851
97 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 60% of games, the other half 39%.
Turret plates / game
11.0 vs 8.4
79 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 77% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 60 of 100, built on 857 damage a minute and 20% team damage share. Vision trails at 19, with 0.85 vision score a minute.
Among mid laners
Emerald mid laners with above-median vision score a minute win 53% of games; below it, 45%.
Emerald mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
Emerald mid laners with above-median kills a minute win 63% of games; below it, 35%.