Playstyle radar
25 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
25 gamesVisionStart here
Vision score / min
0.81 vs 0.95 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Solo kills / game
0.9 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
869 vs 940 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Damage / min
925 vs 693
93 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 40%.
Gold / min
494 vs 454
77 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
Epic monsters / game
3.5 vs 2.9
77 of 100 against junglers, and it matters: the better half of Emerald junglers wins 83% of games, the other half 29%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 71 of 100, built on 824 damage a minute and 22% team damage share. Vision trails at 28, with 1.10 vision score a minute.
Among junglers
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.
In your wins 1.21, in your losses 0.98 · 13W 12L
Emerald junglers with above-median solo kills a game win 58% of games; below it, 44%.
In your wins 1.0, in your losses 1.1 · 13W 12L
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.
In your wins 765, in your losses 231 · 13W 12L