Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
last 60season337 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
2.5 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
889 vs 967 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Damage / min
851 vs 720
78 of 100 against junglers, and it matters: the better half of Master+ junglers wins 63% of games, the other half 42%.
Wards cleared / game
7.2 vs 4.1
100 of 100 against junglers. Keep it; it is part of how the games get won.
Team damage share
23% vs 20%
80 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 71 of 100, built on 23% team damage share and 848 damage a minute. Objectives trails at 42, with 779 objective damage a minute.
Among junglers
Master+ junglers with above-median epic monsters a game win 85% of games; below it, 34%.
This season, in your wins 3.1, in your losses 1.6 · 168W 169L
Master+ junglers with above-median objective damage a minute win 82% of games; below it, 22%.
This season, in your wins 1079, in your losses 509 · 144W 149L