Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
67
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
82
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
last 60season254 games
What to work on
60 gamesFarmingStart here
CS at 10 min
71.4 vs 76.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Farming
CS / min
7.1 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Solo kills / game
4.0 vs 1.9
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 61% of games, the other half 43%.
Damage / min
1053 vs 862
90 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
Kills / min
0.35 vs 0.25
86 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 67% of games, the other half 37%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 80 of 100, built on 3.1 control wards a game and 1.08 vision score a minute. Survivability trails at 40, with 0.23 deaths a minute. That is the Assassin trade: survivability is not where this class wins games.
Among mid laners
Master+ mid laners with above-median CS at 10 min win 56% of games; below it, 48%.
This season, in your wins 68.2, in your losses 66.7 · 147W 107L
Master+ mid laners with above-median CS a minute win 58% of games; below it, 46%.
This season, in your wins 7.3, in your losses 6.7 · 147W 107L