Playstyle radar
30 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
75
of 100
Damage
Damage per minute and share of the team's damage
90
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
78
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
30 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Master+ Zed players. The strengths below are where the margin is widest.
Strengths
Damage / min
1179 vs 964
90 of 100 against Master+ Zed players, and it matters: the better half of Zed mid laners wins 61% of games, the other half 38%.
Objective damage / min
497 vs 368
84 of 100 against Master+ Zed players, and it matters: the better half of Zed mid laners wins 73% of games, the other half 26%.
Kills / min
0.36 vs 0.29
79 of 100 against Master+ Zed players, and it matters: the better half of Zed mid laners wins 67% of games, the other half 33%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 93 of 100, built on 30% team damage share and 1130 damage a minute. Survivability trails at 56, with 11% time spent dead. For a Zed player that is the expected shape: against other Zed players, survivability sits above the median.
Among mid laners