Playstyle
57 games
Playstyle radar
57 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
57 gamesObjectivesStart here
Objective damage / min
67 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
281 vs 391 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kills / min
0.04 vs 0.09 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Control wards / game
8.4 vs 5.2
78 of 100 against supports, and it matters: the better half of supports wins 54% of games, the other half 46%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 67 of 100, built on 0.18 deaths a minute and 8% time spent dead. Aggression trails at 33, with 0.5 solo kills a game.
Among supports
supports with above-median objective damage a minute win 71% of games; below it, 29%.
In your wins 353, in your losses 106 · 27W 28L
supports with above-median damage a minute win 54% of games; below it, 46%.
In your wins 614, in your losses 505 · 28W 29L
supports with above-median kills a minute win 55% of games; below it, 45%.
In your wins 0.16, in your losses 0.09 · 28W 29L