Playstyle radar
18 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
18 gamesAggressionStart here
Solo kills / game
1.6 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.20 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Turret plates / game
12.4 vs 8.3
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 74% of games, the other half 22%.
Time spent dead
9% vs 11%
75 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 63% of games, the other half 33%.
Objective damage / min
405 vs 312
73 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 71% of games, the other half 24%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 65 of 100, built on 3.4 control wards a game and 1.32 vision score a minute. Aggression trails at 42, with 11% first blood rate.
Among mid laners
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
Diamond mid laners with above-median kills a minute win 62% of games; below it, 33%.