Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
78
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
last 60season155 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Turret plates / game
13.3 vs 8.5
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 80% of games, the other half 29%.
Damage / min
1024 vs 862
84 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
Objective damage / min
444 vs 325
80 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 75% of games, the other half 29%.
Identity
Farm Focused
Builds leads through gold and CS.
Among mid laners, farming leads at 79 of 100, built on 7.9 CS a minute and 73.2 CS at 10 min. Aggression trails at 45, with 42% kill participation.
Among mid laners
Master+ mid laners with less time spent dead than the median win 68% of games; with more, 36%.
This season, in your wins 8%, in your losses 13% · 74W 81L