Playstyle
12 games
Playstyle radar
12 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
12 gamesAggressionStart here
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Control wards / game
0.2 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Farming
CS at 10 min
73.0 vs 76.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Time spent dead
7% vs 10%
91 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 68% of games, the other half 36%.
Solo kills / game
3.8 vs 1.9
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 61% of games, the other half 43%.
Deaths / min
0.16 vs 0.21
81 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 74 of 100, built on 7% time spent dead and 0.16 deaths a minute. Vision trails at 32, with 0.1 control wards a game.
Among mid laners
Master+ mid laners with above-median first blood rate win 60% of games; below it, 51%.
Master+ mid laners with above-median control wards a game win 55% of games; below it, 49%.
Master+ mid laners with above-median CS at 10 min win 56% of games; below it, 48%.