Playstyle
49 games
Playstyle radar
49 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
76
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
80
of 100
What to work on
49 gamesVisionStart here
Control wards / game
0.1 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Objective damage / min
501 vs 325
96 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 75% of games, the other half 29%.
Time spent dead
7% vs 10%
92 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 68% of games, the other half 36%.
Deaths / min
0.14 vs 0.21
91 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 81 of 100, built on 0.15 deaths a minute and 8% time spent dead. Vision trails at 39, with 0.0 control wards a game.
Among mid laners
Master+ mid laners with above-median control wards a game win 55% of games; below it, 49%.
In your wins 0.1, in your losses 0.0 · 31W 18L