Playstyle radar
32 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
32 gamesSurvivabilityStart here
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.51 vs 0.80 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Kills / min
0.34 vs 0.19
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Gold / min
475 vs 412
96 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 31%.
Solo kills / game
5.5 vs 2.5
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 60% of games, the other half 41%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 70 of 100, built on 1045 damage a minute and 26% team damage share. Vision trails at 23, with 0.71 vision score a minute.
Among top laners
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.
Emerald top laners with above-median vision score a minute win 53% of games; below it, 46%.
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.