Playstyle radar
32 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
32 gamesDamageStart here
Damage / min
556 vs 693 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
2.3 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
0.72 vs 0.95 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Objective damage / min
1315 vs 940
98 of 100 against junglers, and it matters: the better half of Emerald junglers wins 79% of games, the other half 19%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 55 of 100, built on 726 objective damage a minute and 2.0 epic monsters a game. Vision trails at 35, with 1.8 wards cleared a game.
Among junglers
Emerald junglers with above-median damage a minute win 58% of games; below it, 40%.
In your wins 759, in your losses 668 · 21W 11L
Emerald junglers with above-median turret plates a game win 76% of games; below it, 26%.
In your wins 7.3, in your losses 5.6 · 21W 11L
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.
In your wins 0.85, in your losses 0.85 · 21W 11L