Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
last 60season105 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Utility
Ally heal + shield / min
24 vs 155 typical
Peel for the carry through the whole fight instead of following the engage.
Not a priority
Strengths
Vision score / min
3.01 vs 2.66
77 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
CC seconds / min
1.8 vs 1.3
94 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 59 of 100, built on 1.96 vision score a minute and 3.0 control wards a game. Aggression trails at 25, with 41% kill participation.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
This season, in your wins 0.20, in your losses 0.30 · 53W 52L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
This season, in your wins 9%, in your losses 13% · 53W 52L
Diamond supports with above-median ally heal + shield a minute win 50% of games; below it, 45%.
This season, in your wins 19, in your losses 38 · 51W 48L