Playstyle radar
60 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
60 gamesSurvivabilityStart here
Time spent dead
13% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.6 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Wards cleared / game
1.0 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Objective damage / min
571 vs 392
92 of 100 against top laners, and it matters: the better half of Diamond top laners wins 70% of games, the other half 26%.
Turret plates / game
13.1 vs 10.0
83 of 100 against top laners, and it matters: the better half of Diamond top laners wins 72% of games, the other half 25%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among top laners: objectives peaks at 53 while vision sits at 45, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among top laners
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
This season, in your wins 9%, in your losses 16% · 41W 43L
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
This season, in your wins 1.7, in your losses 0.8 · 41W 43L
Diamond top laners with above-median wards cleared a game win 51% of games; below it, 45%.
This season, in your wins 2.2, in your losses 2.5 · 41W 43L