Playstyle
11 games
Playstyle radar
11 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
11 gamesObjectivesStart here
Epic monsters / game
0.7 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Wards cleared / game
0.7 vs 1.4 typical
Sweep the enemy wards around the objective before it spawns.
Objectives
Objective damage / min
274 vs 307 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Solo kills / game
5.5 vs 2.5
100 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 60% of games, the other half 41%.
First blood rate
17% vs 8%
71 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 57% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 52 of 100, built on 51.9 CS at 10 min and 6.3 CS a minute. Objectives trails at 33, with 236 objective damage a minute.
Among mid laners
Silver mid laners with above-median epic monsters a game win 76% of games; below it, 38%.
Silver mid laners with above-median wards cleared a game win 52% of games; below it, 47%.
Silver mid laners with above-median objective damage a minute win 72% of games; below it, 25%.