Playstyle radar
26 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
75
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
26 gamesAggressionStart here
First blood rate
0% vs 14% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Wards cleared / game
2.4 vs 3.1 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.47 vs 0.27
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 70% of games, the other half 34%.
Damage / min
1217 vs 873
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 65% of games, the other half 39%.
Gold / min
604 vs 497
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 74% of games, the other half 30%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among bot laners, objectives leads at 75 of 100, built on 10.3 turret plates a game and 765 objective damage a minute. Vision trails at 40, with 1.19 vision score a minute.
Among bot laners
Master+ bot laners with above-median first blood rate win 60% of games; below it, 51%.
Master+ bot laners with above-median wards cleared a game win 57% of games; below it, 49%.