Playstyle radar
29 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
29 gamesVisionStart here
Vision score / min
0.81 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
2.5 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Solo kills / game
0.9 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Wards cleared / game
5.5 vs 4.0
74 of 100 against junglers. Keep it; it is part of how the games get won.
Kill participation
56% vs 51%
80 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 59 of 100, built on 0.19 deaths a minute and 10% time spent dead. Objectives trails at 40, with 4.1 turret plates a game.
Among junglers
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.
In your wins 0.89, in your losses 0.70 · 13W 16L
Diamond junglers with above-median epic monsters a game win 82% of games; below it, 28%.
In your wins 3.6, in your losses 1.1 · 13W 16L
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
In your wins 0.9, in your losses 1.1 · 13W 16L