Playstyle radar
16 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
16 gamesObjectivesStart here
Turret plates / game
2.4 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
0.68 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Objective damage / min
828 vs 930 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Time spent dead
8% vs 10%
73 of 100 against junglers, and it matters: the better half of Diamond junglers wins 68% of games, the other half 27%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, farming leads at 56 of 100, built on 12.3 CS at 10 min and 7.4 CS a minute. Vision trails at 24, with 0.1 control wards a game.
Among junglers
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.