Playstyle radar
60 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
85
of 100
What to work on
60 gamesVisionStart here
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
0.70 vs 0.80 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Epic monsters / game
1.5 vs 0.8
92 of 100 against Diamond Aatrox players, and it matters: the better half of Aatrox top laners wins 67% of games, the other half 33%.
Deaths / min
0.15 vs 0.21
84 of 100 against Diamond Aatrox players, and it matters: the better half of Aatrox top laners wins 69% of games, the other half 30%.
Time spent dead
9% vs 11%
76 of 100 against Diamond Aatrox players, and it matters: the better half of Aatrox top laners wins 66% of games, the other half 33%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 88 of 100, built on 0.15 deaths a minute and 8% time spent dead. Vision trails at 26, with 0.0 control wards a game.
Among top laners
Aatrox top laners with above-median control wards a game win 53% of games; below it, 47%.
This season, in your wins 0.0, in your losses 0.0 · 39W 41L
Aatrox top laners with above-median vision score a minute win 53% of games; below it, 46%.
This season, in your wins 0.71, in your losses 0.66 · 39W 41L