Playstyle radar
10 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
81
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
82
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.3 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
62.2 vs 67.4 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Solo kills / game
4.8 vs 2.5
100 of 100 against Diamond Aatrox players, and it matters: the better half of Aatrox top laners wins 61% of games, the other half 41%.
Damage / min
1193 vs 826
100 of 100 against Diamond Aatrox players, and it matters: the better half of Aatrox top laners wins 62% of games, the other half 37%.
Turret plates / game
14.6 vs 9.0
100 of 100 against Diamond Aatrox players, and it matters: the better half of Aatrox top laners wins 76% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 86 of 100, built on 0.14 deaths a minute and 9% time spent dead. Vision trails at 36, with 0.0 control wards a game.
Among top laners
Aatrox top laners with above-median CS a minute win 59% of games; below it, 40%.
Aatrox top laners with above-median CS at 10 min win 54% of games; below it, 45%.
Aatrox top laners with above-median control wards a game win 53% of games; below it, 47%.